Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
1. Eagle Going Extinct... - in Ships and Modules [original thread]
Edited by: Tagami Wasp on 03/03/2011 17:12:43 Originally by: AristotleOnassis Eagle is a fine ship, it has its own advantages compared to the muninn. i disagree that eagle needs a buff. it is zealot that needs a nerf. Also, gallente ...
- by Tagami Wasp - at 2011.03.03 17:11:00
|
2. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Edited by: Tagami Wasp on 12/02/2011 18:57:30 Originally by: Whitehound Originally by: Zephris What's the root of problem ? Is this not obvious? It is blob fights! Everyone wants more range or more DPS on ranged weapons. Ho...
- by Tagami Wasp - at 2011.02.12 18:57:00
|
3. "Sell it" - Cerberus - in Ships and Modules [original thread]
Edited by: Tagami Wasp on 07/02/2011 21:43:59 Edited by: Tagami Wasp on 07/02/2011 21:43:19 [Cerberus, HAM Cerb] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II 10MN MicroWarpdrive I...
- by Tagami Wasp - at 2011.02.07 21:42:00
|
4. [Proposal] Right-click -> Free for slaves - in Assembly Hall [original thread]
yes plz ------------ +15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG
- by Tagami Wasp - at 2011.02.05 17:11:00
|
5. worthwhile fitting an improved cloak on a solo ship? - in Warfare & Tactics [original thread]
Looks at Alliance KB. Nah, don't bother... ------------ +15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG
- by Tagami Wasp - at 2011.01.11 04:10:00
|
6. Rail Fix - in Ships and Modules [original thread]
Ammo logistics. I can get Spike easily in 0.0. CN Lead? Not that easy. ------------ +15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG
- by Tagami Wasp - at 2011.01.07 19:23:00
|
7. Rail Fix - in Ships and Modules [original thread]
Edited by: Tagami Wasp on 07/01/2011 17:46:34 Originally by: Gypsio III blah blah As you very well know, the long range sniper fit I have been advocating for years (yes, years), is the one I use regularly. So far it has survived bo...
- by Tagami Wasp - at 2011.01.07 17:36:00
|
8. Rail Fix - in Ships and Modules [original thread]
It is heartwarming to see that people still don't know how to fit Eagles... Are you by any chance Goon-trained? Sheesh... ------------ +15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG
- by Tagami Wasp - at 2011.01.06 17:46:00
|
9. Rail Fix - in Ships and Modules [original thread]
Originally by: Liang Nuren Honestly, I'm worried that increasing the optimal bonus and blaster base damage would make the Rokh dramatically overpowered. -Liang I agree. Remember that old thread a year back about rails getting a 15% da...
- by Tagami Wasp - at 2011.01.05 20:37:00
|
10. Hybrids Vs Projectiles Vs Lasers - in Ships and Modules [original thread]
Edited by: Tagami Wasp on 05/01/2011 02:37:26 Originally by: Grimpak Originally by: Marlin ClownFish Having read about rails sucking, I looked at switching to lasers on a Paladin but I'm am having trouble fitting Tachyon II's w...
- by Tagami Wasp - at 2011.01.05 02:37:00
|
11. Rail Fix - in Ships and Modules [original thread]
Blah blah blah. Liang is right. Hybrids lack damage, until their anemic pitiful wet paper towel dps is fixed all discussions on any other of their characteristics are moot. ------------ +15% to railguns' dmg modifier -reduce Spike optimal bonu...
- by Tagami Wasp - at 2011.01.05 02:30:00
|
12. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Le bump. ------------ +15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG
- by Tagami Wasp - at 2011.01.04 09:59:00
|
13. silliest system names - in EVE General Discussion [original thread]
I always loved reporting that reds are in MY-W1V ------------ +15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG
- by Tagami Wasp - at 2011.01.01 20:40:00
|
14. Drake vs Ferox - in Ships and Modules [original thread]
I was wondering how many would be still flying Drakes for PvP if Ferox was a capable ship and not the POS it is now, due to hybrid issues. I've read so many Drake whine threads since I came back... The only real problem I see being used by both ...
- by Tagami Wasp - at 2010.12.31 19:23:00
|
15. Should the Interdiction Nullifier be removed from EVE? - in Ships and Modules [original thread]
Originally by: debbie harrio Anything more than 6 cans on a bubble is classed as an exploit, the same as bubbling a gate with more than 6 drag bubbles. This has been mentioned many times and many people have been petitioned for it. I...
- by Tagami Wasp - at 2010.12.31 19:15:00
|
16. Remove ECM. - in Ships and Modules [original thread]
Quote: - Fit ECCM - Stop Whining QFT ------------ +15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG
- by Tagami Wasp - at 2010.12.30 01:45:00
|
17. In game oldest player - in EVE General Discussion [original thread]
Do you count char or player? Cause beta was a long time ago and they didn't let us keep the chars we had. ------------ +15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG
- by Tagami Wasp - at 2010.12.18 20:44:00
|
18. PVP krestel thoughts? - in Ships and Modules [original thread]
[Kestrel, Rockets?] Micro Auxiliary Power Core I Ballistic Control System I J5b Phased Prototype Warp Scrambler I Catalyzed Cold-Gas I Arcjet Thrusters Medium Shield Extender II Rocket Launcher II, Thorn Rocket Rocket Launcher II, Thorn Rocket R...
- by Tagami Wasp - at 2010.12.08 07:42:00
|
19. Fixing Hybrids? Change the ship bonuses and the turrets - in Ships and Modules [original thread]
Edited by: Tagami Wasp on 07/12/2010 23:02:59 Since there are people that don't read that far back, the proposal for railguns has been in Assembly for quite some time now. Go read it and support it or not. http://www.eveonline.com/ingameboa...
- by Tagami Wasp - at 2010.12.07 23:03:00
|
20. Fixing Hybrids? Change the ship bonuses and the turrets - in Ships and Modules [original thread]
Done the math 6 months ago, still waiting for a change. Although I did put EVE on hold for a bit. ------------ +15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG
- by Tagami Wasp - at 2010.12.07 15:44:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |